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・ Constraint (information theory)
・ Constraint (mathematics)
・ Constraint algebra
・ Constraint algorithm
・ Constraint automaton
・ Constraint Composite Graph
・ Constraint counting
・ Constraint Grammar
・ Constraint graph
・ Constraint graph (layout)
・ Constraint Handling Rules
・ Constraint inference
・ Constraint learning
・ Constraint logic programming
・ Constraint programming
Constraint satisfaction
・ Constraint satisfaction dual problem
・ Constraint satisfaction problem
・ Constraint-based Routing Label Distribution Protocol
・ Constraint-induced movement therapy
・ Constraints accounting
・ Constricta
・ Constricta (fungus)
・ Constricted elimia
・ Constricting Rage of the Merciless
・ Constriction
・ Constriction of video
・ Constriction ring syndrome
・ Constrictive pericarditis
・ Constrictivity


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Constraint satisfaction : ウィキペディア英語版
Constraint satisfaction
In artificial intelligence and operations research, constraint satisfaction is the process of finding a solution to a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region.
The techniques used in constraint satisfaction depend on the kind of constraints being considered. Often used are constraints on a finite domain, to the point that constraint satisfaction problems are typically identified with problems based on constraints on a finite domain. Such problems are usually solved via search, in particular a form of backtracking or local search. Constraint propagation are other methods used on such problems; most of them are incomplete in general, that is, they may solve the problem or prove it unsatisfiable, but not always. Constraint propagation methods are also used in conjunction with search to make a given problem simpler to solve. Other considered kinds of constraints are on real or rational numbers; solving problems on these constraints is done via variable elimination or the simplex algorithm.
Constraint satisfaction originated in the field of artificial intelligence in the 1970s (see for example ). During the 1980s and 1990s, embedding of constraints into a programming language were developed. Languages often used for constraint programming are Prolog and C++.
==Constraint satisfaction problem==
(詳細はIn practice, constraints are often expressed in compact form, rather than enumerating all the values of the variables that would satisfy the constraint. One of the most used constraints is the (obvious) one establishing that the values of the affected variables must be all different.
Problems that can be expressed as constraint satisfaction problems are the
eight queens puzzle, the Sudoku solving problem and many other logic puzzles, the Boolean satisfiability problem, scheduling problems, bounded-error estimation problems and various problems on graphs such as the graph coloring problem.
While usually not included in the above definition of a constraint satisfaction problem, arithmetic equations and inequalities bound the values of the variables they contain and can therefore be considered a form of constraints. Their domain is the set of numbers (either integer, rational, or real), which is infinite: therefore, the relations of these constraints may be infinite as well; for example, X=Y+1 has an infinite number of pairs of satisfying values. Arithmetic equations and inequalities are often not considered within the definition of a "constraint satisfaction problem", which is limited to finite domains. They are however used often in constraint programming.
It can be shown that the arithmetic inequalities or equations present in some types of finite logic puzzles such as Futoshiki or Kakuro (also known as Cross Sums) can be dealt with as non-arithmetic constraints (see 英語:''Pattern-Based Constraint Satisfaction and Logic Puzzles''〔 〕).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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